This is a list of projects I work on currently, including the current state of the project.
Projects
CoD BSP Decompiler / Renderer     Updated: December 27th '08    Started: December 27th '08
Currently working on a BSP (which is the file format in which Call of Duty maps, for instance, are saved) decompiler and a renderer together with CoDEmanX. The renderer reads the BSP and simulates the CoD engine. The decompiler tries to convert the data from the BSP back into the MAP file format, which is used by CoD Map Editors.

State: very active
Progress: 10%
CoD Foliage Tool     Updated: December 27th '08    Started: October 28th '08
The CoD Foliage Tool allows you to deploy foliage models over your map automatically. By setting the texture and models to be used, you can add as many models to a map as you want. This lessens the load as mapper, and will give you more natural and model-heavy maps without much effort.

You can download version 3 from here: http://www.daevius.com/files/CoD%20Foliage%20Tools%20v3.zip

State: active
Progress: 90%
GUI library     Updated: December 27th '08    Started: July 1st '08
This library is used to create a C++ application with GUI elements. Project restarted, also new site opened: www.daevsgui.com

State: active
Progress: 20%
MORPG     Updated: October 28th '08    Started: July 1st '08
An MORPG...very ambitious and will probably fail, but I should at least try it :). Paused, since I needed a GUI. Rather then building it into the game, it would be better to make a library for it, so thats what I'll do first.

Done:
  • Basic GUI system (to be removed)
  • A complete working filesystem for images, imagemaps and levels. Including a set of tools.
  • Rendering of the level and the character, character is movable and tiles have properties (such as 'no-walk')
  • Pathfinding

Todo:
  • Too much, basically...everything else listed above =/

State: postponed
Progress: 0%
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