This is a list of projects I work on currently, including the current state of the project.
Projects
Valle d'Aoste     Updated: August 3rd '08    Started: July 1st '08
aosta_valley My first map to be released to the public for Call of Duty 4. I'm pretty proud of it :). Buildings are close to each other, and it has several open places. Everything covered with a lot of models (grass for instance), and also building are quite detailed and damaged, with loads of rubbish models inside.

I hope the gameplay is nice, since I fear it might be not...I did my best to make it look beautiful ;). Expect a second version with a few little fixes and tweaks. Nothing big.

Todo:
  • Tweaking (removing bugs, slightly changing things)
  • Helicopter

State: beta
Progress: 99%
GUI library     Updated: July 2nd '08    Started: July 1st '08
Screenshot of 2 buttons. On mouse-over or mouse-click, different textures are applied. And by pressing Quit, you exit the program. This library is used to create a C++ application with GUI elements. While I have only been working on it for several weeks, I already got a few things ready, such as event loops and buttons.

Done:
  • Event loop
  • Texture loading (using Corona) and texture usage (incl. resizing to a power of two and UV mapping)
  • Component class, which can hold other component object. Including functions to handle it.
  • Buttons
  • Input (using SDL) from the mouse

Todo:
  • More input-library support (Allegro, GLUT, GLFW, ...)
  • More textureloading-library support (DevIL, SOIL, FreeImage, ...)
  • More components (scrollbars, text fields, windows, check boxes, radio buttons, select lists, ...)
  • Text/font support
  • Keyboard input (and maybe other devices' input aswell?)
  • Ability to make a new window's itself

State: active
Progress: 15%
MORPG     Updated: July 2nd '08    Started: July 1st '08
An MORPG...very ambitious and will probably fail, but I should at least try it :). Paused, since I needed a GUI. Rather then building it into the game, it would be better to make a library for it, so thats what I'll do first.

Done:
  • Basic GUI system (to be removed)
  • A complete working filesystem for images, imagemaps and levels. Including a set of tools.
  • Rendering of the level and the character, character is movable and tiles have properties (such as 'no-walk')
  • Pathfinding

Todo:
  • Too much, basically...everything else listed above =/

State: paused
Progress: 5%
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