This is a list of projects I work on currently, including the current state of the project.
Projects
Valle d'Aoste Updated: August 3rd '08 Started: July 1st '08
My first map to be released to the public for Call of Duty 4. I'm pretty proud of it :). Buildings are close to each other, and it has several open places. Everything covered with a lot of models (grass for instance), and also building are quite detailed and damaged, with loads of rubbish models inside.I hope the gameplay is nice, since I fear it might be not...I did my best to make it look beautiful ;). Expect a second version with a few little fixes and tweaks. Nothing big.
Todo:
- Tweaking (removing bugs, slightly changing things)
- Helicopter
State: beta
Progress: 99%
GUI library Updated: July 2nd '08 Started: July 1st '08
This library is used to create a C++ application with GUI elements. While I have only been working on it for several weeks, I already got a few things ready, such as event loops and buttons.
Done:
- Event loop
- Texture loading (using Corona) and texture usage (incl. resizing to a power of two and UV mapping)
- Component class, which can hold other component object. Including functions to handle it.
- Buttons
- Input (using SDL) from the mouse
Todo:
- More input-library support (Allegro, GLUT, GLFW, ...)
- More textureloading-library support (DevIL, SOIL, FreeImage, ...)
- More components (scrollbars, text fields, windows, check boxes, radio buttons, select lists, ...)
- Text/font support
- Keyboard input (and maybe other devices' input aswell?)
- Ability to make a new window's itself
State: active
Progress: 15%
MORPG Updated: July 2nd '08 Started: July 1st '08
An MORPG...very ambitious and will probably fail, but I should at least try it :). Paused, since I needed a GUI. Rather then building it into the game, it would be better to make a library for it, so thats what I'll do first.
Done:
Todo:
State: paused
Progress: 5%
Done:
- Basic GUI system (to be removed)
- A complete working filesystem for images, imagemaps and levels. Including a set of tools.
- Rendering of the level and the character, character is movable and tiles have properties (such as 'no-walk')
- Pathfinding
Todo:
- Too much, basically...everything else listed above =/
State: paused
Progress: 5%
